Who were the people behind the game engineering of Heroes? How did they do it and how was the experience?
In this blog, you will:
- Learn what game engine and coding basically are
- Meet the creator, project managers, and game engineers of Heroes
- Get a glimpse of the game engineering process
- Know their experiences and takeaways
- Take home important lessons from this journey
Let’s Simplify Some Technical Terms First
1) Game engineering
![Who Were Behind the Game Engineering of Heroes? How Was It? 16 Heroes: Game engineering](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Game-engineering-1024x576.png)
Generally, engineering is the application of science and mathematics to solve problems.
It has various fields such as the following:
- Agricultural engineering
- Chemical engineering
- Civil engineering
- Computer engineering
- Data engineering
- Electrical engineering
- Marine engineering
- Mechanical engineering
- Software engineering
- Structural engineering
Now, let’s put it into the aspect of gaming.
Game engineering is the science of creating codes for a game being developed. It involves technical math to tell what a computer should do.
For this, you need a game engine, a game engineer, code, and a coder, which we will discuss next.
2) Game engine
![Who Were Behind the Game Engineering of Heroes? How Was It? 17 Heroes: Game engine](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Game-engine-1024x576.jpg)
What is it?
Dictionaries and encyclopedias define the game engine as a software framework designed for game development. It includes libraries and support programs.
In other words, it is a tool used by game designers in coding and planning a game. It makes their work a lot faster and easier without building one from the ground up.
“The engine is the perfect analogy here,” according to Solutions Architect Jader Feijo. It is “what makes the car move.” So, without it, “you can’t go anywhere.”
Meaning to say, the game engine is “what makes the game run essentially on people’s devices.”
What are the types and examples of game engine?
a. Open-source game engine
An open-source game engine is a free game development software.
You can use, copy, study, and change the code in any way. It is openly shared so you can voluntarily improve its design.
Here are some examples:
- Amazon’s Lumberyard
- Armory
- Cocos2d-x
- CryEngine
- Defold
- GDevelop
- Gideros
- Godot
- Monogame
- Openage
- Phaser
- Solar2D (formerly Corona SDK)
- SpriteKit
- Starling
- Unreal Engine
b. Closed-source game engine
A closed-source game engine, also called proprietary game engine, is a licensed game development software.
Obviously, it is not free to use. There are licensing rights infringed in using, modifying, and sharing it. In some cases, it even includes patent rights.
Examples are as follows:
3) Game engineer
![Who Were Behind the Game Engineering of Heroes? How Was It? 18 Heroes:: Game engineer](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Game-engineer-1024x576.jpg)
As the name implies, a game engineer is the person who engineers a game. But professionally speaking, he is a software developer who produces games.
Part of his job is to carry out the visual function and functional aspects of the game. As such, he collaborates with other engineers, designers, and programmers.
4) Coding
![Who Were Behind the Game Engineering of Heroes? How Was It? 19 Heroes: Game coding](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/coding-1024x576.jpg)
What is it?
Coding or computer programming is the process of creating a set of instructions in the form of codes that tell the computer what to do.
What are its types?
a. Data compression
Data compression is also known as source coding or bit-rate reduction.
It is the process of encoding information using fewer bits than the original representation.
It reduces the number of bits you need to store and transmit data. As a result, you save time, memory, storage space, and network bandwidth in developing a game.
b. Error control
Error control or channel coding is a technique that enables reliable delivery of digital data over unreliable communication channels.
It detects and corrects errors resulting from channel noise in the transmission of information from the source to a receiver.
In the process, it enables the reconstruction of the original data.
c. Cryptographic coding
Cryptographic coding is the process of writing codes to protect information and communications.
It involves encrypting confidential data so that only the intended recipients of the information can read and process it.
d. Line coding
Line coding is the process of converting data into signals.
During transmission, you encode the information into a digital signal and have it decoded by the receiver.
To make it possible, you need line coding schemes to avoid overlapping and distortion of signals.
5) Code
![Who Were Behind the Game Engineering of Heroes? How Was It? 20 Heroes: Game code](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/code-1024x576.jpg)
Now that you know what coding is, a code is a set of rules or a system of communication that tells a computer what to do. It usually involves randomly assigned numbers and letters with special meanings.
In simpler terms, it is the program instruction written by programmers to create a game.
Vehicle laws, for example, are one of the codes a state enforces for transportation safety.
Another example is the secret meaning you figure out from a coded alphabet to determine a word, phrase, or sentence in a given activity.
6) Coder
![Who Were Behind the Game Engineering of Heroes? How Was It? 21 Heroes: Game coder](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/codings-1024x576.jpg)
A coder is much like a game engineer. But he is particularly tasked to communicate with computers and software to make them perform certain tasks.
For this, he uses programming languages such as the following:
The People Behind the Game Engineering and Project Management of Heroes
1) The creator
![Who Were Behind the Game Engineering of Heroes? How Was It? 22 Heroes: Sam Neves](https://www.heroesbibletrivia.org/wp-content/uploads/2022/02/Sam-Neves-1024x576.jpg)
As you might have read in our other blogs, Sam Neves is the creator of Heroes.
Growing up in Brazil, he has been exposed to and equipped in the church ministry. It inspired him to take up Theology/Theological Studies.
After pastoring Stanborough Park Church from 2005 to 2016, he moved to the General Conference.
There, he began working as the associate director of communications. It involved overseeing the marketing efforts of the Adventist world church.
Alongside his responsibilities within the department, he created Heroes with the objective of connecting people with the Bible through technology.
He began with a few talented, skilled professionals to develop the game. Eventually, the team grew into hundreds of people which helped the game flourish.
But even with this huge workforce, Sam has never neglected taking care of his team. He would check on them and their work from time to time. He would always challenge them to think and innovate for the betterment of the game.
2) The project managers
a. Arnaldo Oliveira
![Who Were Behind the Game Engineering of Heroes? How Was It? 23 Heroes: Arnaldo Oliveira](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/arnaldo-oliveira-1024x576.jpg)
Arnaldo was the original project manager for Heroes.
Growing up in Brazil like Sam, he worked in the financial industry as an assistant, manager, consultant, and the like.
From 2018 until the present, he has been managing projects for the General Conference of Seventh-day Adventists. As part of his work, he has been assisting in the Communication Department and the Center for Online Evangelism.
At the same time, he began working with Sam for Heroes.
As the project manager, he had to oversee all the operations and progress of the game development. He had to make sure the team members were doing their jobs well.
But even with his position, he gave a helping hand in some of the tasks. For instance, he assisted in formulating trivia questions and translating them into different languages.
And, of course, part of his job was to help the team resolve conflicts and challenges along the way.
b. Jefferson Nascimento
![Who Were Behind the Game Engineering of Heroes? How Was It? 24 Heroes: Jefferson Nascimento](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Jefferson-Nascimento-1024x576.jpg)
Like Arnaldo, Jefferson, the current project manager for Heroes, is also a Brazilian.
He finished a bachelor’s degree in Social Communication majoring in Advertising at Mackenzie University.
With this, he has been working as a designer and social media manager. Then, he moved to Ireland to study English.
There, he met Sam, who invited him to work for Stanborough Park Church where he stayed for 4 years.
In 2019, he went to Portugal to take his master’s in Design Communication at the University of Lisbon.
And in 2020, he was appointed new project manager for Heroes to continue what Arnaldo had started.
With this, he has been very hands-on managing the teams involved in the development and marketing of the game.
3) The engineers
a. Jader Feijo
![Who Were Behind the Game Engineering of Heroes? How Was It? 25 Heroes: Jader Feijo](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Jader-Feijo-1024x576.jpg)
As we mentioned earlier and discussed in other blogs, Jader is the solutions architect for Heroes.
A Brazilian residing in London, he started programming at the age of 12. Eventually, he was able to develop financial management software for his father’s company using Visual Basic.
Also, he gained experience in over 14 programming languages and specialized in Apple platforms to develop iOS and Mac apps.
Later, he was tapped by Sam to work for Heroes. His job has been to figure out ways on how digital technology can bring ideas to reality.
For this, he has been working with his cousin, Julio, on the technical side of game development.
b. Julio Flores
![Who Were Behind the Game Engineering of Heroes? How Was It? 26 Heroes: Julio Flores](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Julio-Flores-1024x576.jpg)
Julio, the main developer of Heroes, is a resident of Denmark.
With experience in the computer software industry, he has been working as a software engineer.
As we learned earlier, he is Jader’s cousin working hand in hand with him.
As the developer, he has been responsible for coding the visual elements and programming the features of the game.
A Glimpse of How They Did It
How did it all start?
When Sam decided to create a Bible game, “he came to me with some very rough drawings,” Jader shared.
Sam sat down with him to understand what he wanted to achieve. Based on this, Jader had to figure out how to use technology to make that a reality.
Selecting a game engine
Jader began, “The first version of Heroes actually used a completely different engine than the second version. So, we took some of the learnings from the first version.”
As discussed earlier, there are 2 types of game engine. The open-source engine is free to use while the closed-source type requires charges.
But aside from the type of engine, there were “lots of different considerations,” Jader continued. “It’s not just the technology and what the engine can do,” but the “license model” as well.
One concern he mentioned was “how much it costs because the project has constraints.” So, “you can’t just…buy a game engine that costs millions.”
“It might be the most amazing game engine but it becomes prohibitive at that point. So, we wanted to choose something that had the power that we needed” but ”wouldn’t limit us in the future and what we can do,” Jader added.
After considering things, they settled with Unreal Engine.
![Who Were Behind the Game Engineering of Heroes? How Was It? 27 Heroes: Unreal Engine](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/Unreal-Engine-1024x576.jpg)
As frequently mentioned already, it is an open-source engine. “Anyone can go in and [modify] the code” and “learn from it,” Jader explained.
Maximizing its advantages
As the lead developer, Julio had multiple instances where “he modified the code” because ”he [had] found bugs on it,” Jader shared.
Then, he “modifies it instead of waiting for support from a company that may or may not reply. So, open-source [engine] has a lot of advantages in that regard.”
In terms of licensing model, Unreal Engine “operates on a model where it is free…until you start making money.” Then, “there’s a threshold of how much money you make.” After which, “you start paying a percentage of those proceeds” to the software company.
Because of this, Heroes has always been free of charge. No ads pop up when you play the game. You get all the features without paying for them. Isn’t it great?
Programming the code
We are not going much into the technical details of game engineering. But to give you an idea, Julio said that he would connect boxes and dots in a programming platform.
For example, you have “a word [and the] number two. Then, you have a box with a plus sign. And then, you get the two and get the result [of] four.” It is as simple as 2 + 2 = 4.
![Who Were Behind the Game Engineering of Heroes? How Was It? 28 Heroes: 2 + 2 = 4](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/math-equation-1024x576.jpg)
But more than that, you go further into “writing code,” Julio continued.
For this, he has been using C++, a cross-platform language used to create high-performance applications.
According to him, this programming software “connects to the world.” It provides you access to cloud services, security, cryptography, data safety, analytics, and a lot more.
How Was Their Game Engineering Experience?
Creating a code for Heroes has been challenging. It meant investing a lot of time working and being ready for modifications anytime.
For instance, Jader admitted, “It depends on how many times Pastor Sam changes his mind about what he actually wants.” This “happens a lot when you’re…developing [a] software. You think you want something and then you start developing it.”
After which, “you put it in front of people.” These are usually a small group of beta testers. From them, a game engineer gets an idea of what the game would be like when published. In fact, we performed this beta testing some months before we launched Heroes last March 25, 2021.
With this, there were a lot of things that didn’t work or needed to change. “Changes are what inflates the project,” Jader claimed.
So, creating simple ideas and code took the engineers some hours or even days to achieve something. Then, ”usually around three months, you can have… a rough beta” to test and play around with.
But in the case of Heroes, it took them 6 months to come up with the first draft version. It was much quicker than it took for the second version. Well, obviously it was because the second version was much more complex.
More of their experiences and challenges are in the video below.
What Can We Learn From This?
1) Game engineering is not a joke.
![Who Were Behind the Game Engineering of Heroes? How Was It? 29 Heroes: Iceberg](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/iceberg-1024x576.jpg)
Never underestimate game engineering because ”there’s a lot of work that went into it,” Jader emphasized.
It’s very complex. There’s a lot of planning, late-night coding sessions, meetings, discussions, last-minute decisions, and so on.
2) Enjoy what you have accomplished.
![Who Were Behind the Game Engineering of Heroes? How Was It? 30 Heroes: Employees celebrating](https://www.heroesbibletrivia.org/wp-content/uploads/2022/03/team-celebration-1024x576.jpg)
Game engineering may be difficult but it pays off to enjoy the fruit of your labor. Celebrate your success!
For Jader, what brings him the most joy is seeing how much people enjoy playing the game. It is a reward for all the hard work they have invested in it.
Any Thoughts?
Apparently, game engineering is a technical job.
What we have discussed are just the basics but what have you learned so far?
Share your thoughts below.
One Response
Hello I am a Seventh day Software Engineer but I have no real experts in coding. I wish you can assist a fellow brother in learning some cool techniques as I share some of mine.
I believe this can help me grow spiritually while assisting the team. I have done many analysis on cellphone gaming app so keeping player interesting and enhancing player involvement are the areas I am well equip.